《Andrew Rollings and Ernest Adams on Game Design》
《Break Into the Game Industry: How to Get a Job Making Video Games.》
1.The Drill Sergeant. Listen up, you maggots! Forget whatever you already think
that you know about videogames. There's the right way, the wrong way, and the
Army way, and you're in the Army now.
I'm going to train you, through suffering, to survive in this world my way. My
methods will work with the least common denominator; the dumbest, most ignorant
grunt on the planet. Brains are of little use here. Follow orders and do what I
tell you when I want and where I want, or else.
2.The Zen Master. The inner nature of the game is inscrutable. Those who strive
to beat the game shall not succeed. Only by surrendering to it do we gain
mastery. Understanding is not achieved by logic but by sensation. The game
contains mysteries within mysteries. Those who would seek to complete it shall
never do so, for in concentrating on achievement, they lose sight of the Buddha
nature. Empty your mind.
3. The Competitor. You are my opponent and I intend to beat you. I am the game
designer, so I hold all the cards. I shall challenge you. I shall humiliate you.
I shall frustrate you. I shall play
tricks on you and even cheat you if I feel like it. For every obstacle you
overcome I will put up a harder one. When you fail I will display text that
mocks you. The only way to win my game is to explore it exhaustively by brute
force and memorize everything in it. If you are incredibly, incredibly good I
will condescend to allow you to enter your initials into a data file and admire
them from time to time.
4. The God. This is my world. I created it. I am its lord and master. It is
beautiful and perfect, because it is mine, mine I tell you! You are a mere puny
mortal, and I care nothing for you. You are an interloper in my world,
grudgingly tolerated at best. Beware my wrath. I can kill you on a whim.
5. The Used Car Salesman. Hey, Ernie -I can call you Ernie, right? - let me tell
you about this game. This game is great. It rocks. I'm telling you, nobody has
ever seen anything like it. It'll blow you away. The graphics, the musicall
totally the best! Everybody who has been to our offices for a preview says so.
It's going to make a fortune. The kids'll love it. Check out this prerendered
video. Isn't that cool? What's that? Oh, you want to play it? Well, tell you the
truth, Ernie, we decided not to go with a demo on this thing. It's so totally
revolutionary, we don't want to show our hand too early - you understand. No
profit in giving away slices. Did you see those awesome loading screens? Our
development team is brilliant, I'm tellin' ya.
6.The Evangelist. This is a game for members of my religious faith, and it
embodies its principles. It is about the ordeals we, God's chosen few, face in
the temptations of sin and the opposition of the unenlightened. There are no
moral ambiguities here; all decisions are obvious to any but a damned heretic.
You have but to follow the tenets of our faith and you shall win the game and
enter the kingdom of heaven.
7.The Lazy Plagiarist. Well, let's see. We'll do some jumping, I guess. People
like jumping. And shooting. And driving. I played a game last week with a sort
of blue glowing shield thing that turned red when it got weak. It looked cool,
so let's do that. This level doesn't take long enough to solve. Just put in a
maze. How do we justify it? Who cares, it's only a game.
8.The Artiste. This game is an expression of my creative impulse, my magnum
opus. You must stand in awe and admire my handiwork, and of course me as well.
Be quiet! I did not make it in order to listen to your opinions. You are my
audience; it is for you to look and learn. When I play, I have no need of
"instructions" or "tutorials" and I see no reason why you should either. Why
must you be so petty-minded, thinking only of yourself? Can you not see my
9.The Gamer. I am a gamer and the only people I respect are other gamers. If
you're going to win this game, you had better understand gaming conventions.
Shoot at everything that moves. Blow up everything that you possibly can blow
up. Pick up everything portable. There is spare armor that fits you, and
ammunition that fits your weapons, all over the place. You can't be hit by your
own ricochets. No matter how much noise you make, no more than four or five guys
will ever come to investigate at any one time. It is normal to store explosives
inside air conditioning ducts. Injuries don't slow you down and can be healed
instantly. It is morally acceptable and in fact imperative to loot the bleeding
bodies of the dead. You may be required to jump off cliffs to win this game, but
you can do so without any harm. Do not under any circumstances stop to admire
the scenery. If you don't already know all this, you cannot possibly win.
10.The Engineer. This game is a precisely-crafted, well-tuned machine. Every
part has a function. There are no extraneous features here. Story, character,
and emotion are nothing but window-
dressing. The weenies in the art department may create the images on the screen,
but I design the engine and that is all that matters. As the player, it is your
job to understand the game's functional elements and learn to master its
controls. You will do just fine as long as you comprehend the essential
mechanics and don't allow yourself to be distracted by mere surface details.
11.The Adolescent. Hey, dude, check out the tits on this babe! Do you notice how
they bounce when she runs? There's a cheat code where you can get her to take
her bra off, too! You know when you've got the Plasma Destructor in the ballroom
on level 6, if you fire at the third guy just as he comes in the doorway, you
can get his intestines to hang off the chandeliers. Ha, ha! Was that awesome, or
what? I put a lot of stuff like that in there. This game has got music in it
from the coolest bands in the Universe, uh, at least they will be for the next
three weeks. Wow, that move sucked. Don't you know you have to hit AABACCBCABB
before you arm the Nuclear Cheese Grater? You are so lame.
12.The Dungeon Master. I created this world as a place for you to play in. I
designed its wonders and its terrors, and I am proud of the place I have built.
Yet my world is meaningless without your presence. Like the gods of old, I built
the world specifically as a place for you to dwell.
My interest is not an impersonal one; I am directly concerned with your welfare.
I challenge you to achieve, I encourage you when you fail. I lay the traps… but
I also provide the clues that the traps are there. As my customer, your
entertainment is my responsibility. Sometimes I am your guide, sometimes your
opponent, sometimes your mentor. Above all else, it is my role to see to it that
you enjoy yourself. If my game does not give you pleasure, then I have failed.