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===== 你是哪类游戏设计师?(12类) =====

  

文章作者:Ernest Adams
国际Hobo游戏设计联盟成员
出版2本行业书籍
《Andrew Rollings and Ernest Adams on Game Design》
《Break Into the Game Industry: How to Get a Job Making Video Games.》

本文是作者对策划的经验分类 共12类



1.The Drill Sergeant. Listen up, you maggots! Forget whatever you already think that you know about videogames. There's the right way, the wrong way, and the Army way, and you're in the Army now.
I'm going to train you, through suffering, to survive in this world my way. My methods will work with the least common denominator; the dumbest, most ignorant grunt on the planet. Brains are of little use here. Follow orders and do what I tell you when I want and where I want, or else.

1.军官型。(认为只有自己才是游戏设计的真理)
听好了,不管你对游戏怎么看。做游戏有正确的方法,错误的方法,和军队的方法,现在我们就用军队的方法。必须听我的你才能在游戏设计中成功。用我的方法设计游戏你们只要遵守我的命令,什么时候怎么做我都会告诉你的。




2.The Zen Master. The inner nature of the game is inscrutable. Those who strive to beat the game shall not succeed. Only by surrendering to it do we gain mastery. Understanding is not achieved by logic but by sensation. The game contains mysteries within mysteries. Those who would seek to complete it shall never do so, for in concentrating on achievement, they lose sight of the Buddha nature. Empty your mind.

2.佛祖型。(游戏设计的不可知论者)
游戏核心是不可预知的,想要驾驭游戏肯定不会成功。因此只能把握一下游戏的外部规则。游戏中包含了太多的神秘,对游戏的理解不能靠逻辑,只能靠感觉。你要做的就是冥想。



3. The Competitor. You are my opponent and I intend to beat you. I am the game designer, so I hold all the cards. I shall challenge you. I shall humiliate you. I shall frustrate you. I shall play
tricks on you and even cheat you if I feel like it. For every obstacle you overcome I will put up a harder one. When you fail I will display text that mocks you. The only way to win my game is to explore it exhaustively by brute force and memorize everything in it. If you are incredibly, incredibly good I will condescend to allow you to enter your initials into a data file and admire them from time to time.

3.对抗型。(一切以玩家为假想敌)
玩家是我的对手,我要打败他。我是游戏设计师,必须完胜。如果我愿意,我还可以随意摆弄游戏的规则。假如玩家通过了我的陷阱,我马上就放一个更难的给你,如果你没通过考验我就在游戏中用文字嘲笑你。玩家获胜的唯一方式就是击败所有的敌人,记住游戏中所有的细节。最优秀的玩家也要一遍遍保存游戏才能通过。



4. The God. This is my world. I created it. I am its lord and master. It is beautiful and perfect, because it is mine, mine I tell you! You are a mere puny mortal, and I care nothing for you. You are an interloper in my world, grudgingly tolerated at best. Beware my wrath. I can kill you on a whim.

4.上帝型。(享受游戏设计的至高无上)
游戏是我创造的世界,我就是上帝,这个世界是完美的。玩家在游戏中是渺小的,我漠不关心。玩家闯入游戏的时候要小心,我随时会发怒,兴起的时候就把你杀了。



5. The Used Car Salesman. Hey, Ernie -I can call you Ernie, right? - let me tell you about this game. This game is great. It rocks. I'm telling you, nobody has ever seen anything like it. It'll blow you away. The graphics, the musicall totally the best! Everybody who has been to our offices for a preview says so. It's going to make a fortune. The kids'll love it. Check out this prerendered video. Isn't that cool? What's that? Oh, you want to play it? Well, tell you the
truth, Ernie, we decided not to go with a demo on this thing. It's so totally revolutionary, we don't want to show our hand too early - you understand. No profit in giving away slices. Did you see those awesome loading screens? Our development team is brilliant, I'm tellin' ya.


5.推销型。(善于包装游戏产品)
来看一下游戏吧,这个游戏不错,你以前从没见过,玩起来很爽。音乐,图像都是最好的。你可以先看看游戏动画,是不是很不错。你想试玩一下的话,还是要等,现在放出来还太早,你可以先感觉一下完美的片断,我们的研发团队是多么强大。



6.The Evangelist. This is a game for members of my religious faith, and it embodies its principles. It is about the ordeals we, God's chosen few, face in the temptations of sin and the opposition of the unenlightened. There are no moral ambiguities here; all decisions are obvious to any but a damned heretic. You have but to follow the tenets of our faith and you shall win the game and enter the kingdom of heaven.

6.传道者。(将自己的信仰强烈赋予游戏和玩家)
这个游戏是为我忠实的信徒设计的,游戏中包含着我的理念。在游戏中我们会受到磨难,上帝会选出我们中的佼佼者,来面对罪恶的诱惑,和克服偏见。在游戏中,道德感是很明确的:我们的决定会受到明确的指引,但是异教徒感受不到。你必须遵守我们使命中的原则,我们将会赢得游戏,最后进入天堂。



7.The Lazy Plagiarist. Well, let's see. We'll do some jumping, I guess. People like jumping. And shooting. And driving. I played a game last week with a sort of blue glowing shield thing that turned red when it got weak. It looked cool, so let's do that. This level doesn't take long enough to solve. Just put in a maze. How do we justify it? Who cares, it's only a game.

7.懒惰的抄袭者(一切以其它游戏为标准)
好的,我们来看一下。我们需要让玩家跳跃,我猜肯定是这样。人们喜欢跳跃,喜欢设计和驾驶。我上个星期玩了一个游戏,里面有蓝色的光盾围绕着玩家,当它削弱的时候变成了红色。这样看起来很不错,所以我们的游戏中也要放进去。这个关卡还不够长,我们再放入一个迷宫。如何平衡它?管他呢,这只是一个游戏。




8.The Artiste. This game is an expression of my creative impulse, my magnum opus. You must stand in awe and admire my handiwork, and of course me as well. Be quiet! I did not make it in order to listen to your opinions. You are my audience; it is for you to look and learn. When I play, I have no need of "instructions" or "tutorials" and I see no reason why you should either. Why must you be so petty-minded, thinking only of yourself? Can you not see my genius?

8.艺术家(极端自信,凭感觉做事)
游戏是我创作灵感的表现,我的创意。你必须敬畏的站在一边,赞美我的创造力,当然还有我。保持安静!
我不需要听取你们的建议。你们只是我的观众。你们只需要看着,学习我就可以了。当我设计的时候,我不需要“指点”和“教程”,我也不需要你们问我为什么。告诉你们,为什么只要管好你们自己就可以了。因为你们要认识到我是一个天才。




9.The Gamer. I am a gamer and the only people I respect are other gamers. If you're going to win this game, you had better understand gaming conventions. Shoot at everything that moves. Blow up everything that you possibly can blow up. Pick up everything portable. There is spare armor that fits you, and ammunition that fits your weapons, all over the place. You can't be hit by your own ricochets. No matter how much noise you make, no more than four or five guys will ever come to investigate at any one time. It is normal to store explosives inside air conditioning ducts. Injuries don't slow you down and can be healed instantly. It is morally acceptable and in fact imperative to loot the bleeding bodies of the dead. You may be required to jump off cliffs to win this game, but you can do so without any harm. Do not under any circumstances stop to admire the scenery. If you don't already know all this, you cannot possibly win.


9.游戏玩家型(把游戏当成一种圈内的产物,充满了圈内的暗语)
我是一个游戏玩家,我只关心和我一样的游戏玩家。如果你想要赢得游戏,你最好理解游戏中的潜在习惯,
它们是:
向一切移动的物体射击;
把所以看起来可以炸掉的东西炸掉;
捡起来所有可以携带的物品,游戏场景中很少有你合适的装甲,适合你武器的弹药;
你不会被自己的跳弹击中;
不管你发出多大的声音,每次出现的敌人不会超过4,5个;
在空调管道中肯定会藏着炸弹;
受伤后你的行动不会变慢,然后随时可以被治好;
在别的尸体上找可用的装备是很正常的事情;
你最后要跳过悬崖才能获得最后胜利......

如果以上说的这些你都不清楚的话,那么你就不可能赢得游戏。



10.The Engineer. This game is a precisely-crafted, well-tuned machine. Every part has a function. There are no extraneous features here. Story, character, and emotion are nothing but window-
dressing. The weenies in the art department may create the images on the screen, but I design the engine and that is all that matters. As the player, it is your job to understand the game's functional elements and learn to master its controls. You will do just fine as long as you comprehend the essential mechanics and don't allow yourself to be distracted by mere surface details.

10.工程师型(关注产品的完美,要求玩家服从产品的设计)
游戏产品是一架精密的飞行器,完美的机器。每一部分都有特定的功能,不存在多余的部分。故事,角色,感情都不重要,在我眼里就是一个个窗口。屏幕上的美术表现只是一件小事,重要的是我创造出了整个“游戏引擎”。作为玩家,你们有责任去搞懂游戏中的各个元素的功能,然后学会控制它们。不要被游戏的表面细节所困扰,只有当你们很好的理解了游戏的机制之后,才能把游戏玩的很好。




11.The Adolescent. Hey, dude, check out the tits on this babe! Do you notice how they bounce when she runs? There's a cheat code where you can get her to take her bra off, too! You know when you've got the Plasma Destructor in the ballroom on level 6, if you fire at the third guy just as he comes in the doorway, you can get his intestines to hang off the chandeliers. Ha, ha! Was that awesome, or what? I put a lot of stuff like that in there. This game has got music in it from the coolest bands in the Universe, uh, at least they will be for the next three weeks. Wow, that move sucked. Don't you know you have to hit AABACCBCABB before you arm the Nuclear Cheese Grater? You are so lame.

11.青春期少年(充满叛逆型的价值观)
嗨,注意一下那个女孩的胸部。你们发现她跑起来的时候是怎么跳动的吗?如果你知道作弊码的话,还能把她的内衣去掉!告诉你,如果你在第六关拿到激光枪的话,你在第三个人走到门口的时候向他发射,他的肠子会被打出来挂到那些灯上。哈哈,是不是很吓人啊?我在游戏中预置了很多类似的秘密,游戏就像宇宙中最美妙的音乐,嗯,至少在3个星期中你会不断遇到这些秘密。你知道么?在你在装备核武器之前必须依次按下AABACCBCABB,你在游戏中太无知了。



12.The Dungeon Master. I created this world as a place for you to play in. I designed its wonders and its terrors, and I am proud of the place I have built. Yet my world is meaningless without your presence. Like the gods of old, I built the world specifically as a place for you to dwell.
My interest is not an impersonal one; I am directly concerned with your welfare. I challenge you to achieve, I encourage you when you fail. I lay the traps… but I also provide the clues that the traps are there. As my customer, your entertainment is my responsibility. Sometimes I am your guide, sometimes your opponent, sometimes your mentor. Above all else, it is my role to see to it that you enjoy yourself. If my game does not give you pleasure, then I have failed.


12.地下城领主(与玩家同乐的神)
我创造出这个游戏世界来给你们玩。我设计出很多奇妙的地方和令人恐惧的地方,我对我所创造的世界十分自豪。如果没有玩家,我的世界就没有意义。就像古代的神一样,我创造的世界就是让你们进来居住的。我的乐趣并不是个人的私欲,我关心大家的安定幸福。我将挑战你们让你们获得成功,我也会鼓励失败的玩家。我会设置陷阱,但我也会放置破解陷阱的线索。你们是我的客人,你们的乐趣是我的责任。有的时候,我是你们的向导,有的时候,我是你们的敌人,有的时候,我是你们的顾问。最重要的是,我希望看到你们玩得开心,如果你们不觉得开心,就是我的失败。




 



 
  文章作者: ogdev.net
  文章出处: Ernest Adams

 

 

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